#include "WPILib.h"
#include <cmath>

#ifndef CONSTANTS_H_
#define CONSTANTS_H_

const float PI = acos(-1);
const float RADIANS_PER_DEGREE = PI / 180.0f;
const float DEGREES_PER_RADIAN = 180.0f / PI;\
const float TICKS_PER_DEGREE = 4 * (1024 / 360);
const float TICKS_PER_RADIAN = 4 * (1024 / (2 * PI)); //multiply by four because encoder : turret = 4 : 1

/*
static const char* TARGET_BASKET_KEY = "Target Basket (low=1, left=2, right=3, high=4)";
static const char* YAW_OFFSET_KEY = "Yaw Offset (degrees)";
static const char* DISTANCE_KEY = "Distance from target(feet)";
static const char* SHOOTER_SPEED_KEY = "Shooter speed";
static const char* LOAD_STATUS_KEY = "Shooter status";

static const char* TARGET_CORNER_KEYS[] = {"Top left corner", "Top right corner", "Bottom right corner", "Bottom left corner"};
*/

#endif
